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PROXIBOX

sm_final_poster

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Using the new Arduino UNO board, an IR range finder and a couple of RGB LED's, I have been able to develop a prototype of the proximity cube. Currently the system recognizes three stages of proximity and displays either cyan, magenta or white light depending on the distance. In addition, I have adapted a more dynamic version that updates the proximity colour responses depending on the intensity of keywords used in the media. For eample, this version will be able to respond to real-time data, interconnecting much more with the emotive information surrounding a space.

proxibox: cube-grid sketch1proxibox: cube-grid sketch 2

Rather than free movement, the cubes are now restricted to tram-lines. In public areas where chair movement is frequent, such as coffee shops and bars, social interaction to move chairs has been minimise into brief phrases or even simple hand gestures. Where the movement of cubes is restricted, individuals and groups will need to collaborate in order to create social areas, and release ‘blocked’ cubes.

Hopefully, this process will encourage the level of social interaction, whilst also visualising decisions made about relational inhabitance. Also, in contrast with free moving cubes, there will be a much more legible result at the end of the day, when the cubes find there final settlement.

proxibo: cube-grid LCC example

proxibox: cube-grid LCC example 2

 

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